Real Life Monopoly (APV)

Go on exchange with 4YOUth Lithuania Apply until April 15, 2019

We are looking for 1 leader that will take part in a youth exchange Real Life Monopoly, which will take place from 8th to 14th June 2019 in Lithuania, Elektrėnai district with an APV from 3rd to 5th May 2019 in Vilnius.

Real Life Monopoly is a youth exchange that will gather 25 participants from 5 countries: Bulgaria, Lithuania, Poland, Portugal and Romania. During the project participants will understand global business issues in friendly environment.

During 5 days of the youth exchange participants will share their culture, knowledge, skills experiences and build real life size interpretation of game Monopoly. During the project specialists from venture capital organizations will be invited to analyze the futuristic 5 countries Monopoly. Together with venture capitalists participants will decide what is worth carrying further and which ideas could be transformed into real startups.

The project is financed from the Erasmus+ programme. The organisers will provide the participants with food, accommodation and reimbursement of the travel costs up to 180 euros per person. If you are at least 18 years old and if you are interested in the topic of this youth exchange, we are waiting for your application until the 2nd of April 2019 15th of April 2019 (Monday). All candidates will receive an e-mail with the results of the selection the latest 1 week after the deadline for applying.

Before filling in the application form, please read carefully the rules of international exchange – by sending your application you accept the rules of international exchange.

You can find more information about the project in the materials below:


Project partner / organizer

Creativity and Innovation Laboratory

The Creative and Innovative Laboratory is an organization established in 2015 to provide children, youth and adults with high quality opportunities for informal education in the field of culture, technology and entrepreneurship. The organization conducts innovative, often experimental activities, in which it combines different areas of knowledge to make the learning process more efficient and creative.

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